![]() To make a declaration, the player calls out “ riichi”, discards their tile by placing it sideways, and places a 1,000-point stick on the table, as a deposit. the player has not called any opponent's discards to make melds), then the player can opt to declare riichi. When a player's hand needs only one tile to win ( tenpai) and the hand is closed (i.e. This yaku is often called "reach" because its Japanese name is phonetically similar to the English word. Among all yaku, riichi occurs at least 40% of the time across different mahjong platforms and professional settings. The most common yaku in Japanese Mahjong, hence why the game is called Riichi Mahjong. The features are as follows: patterns based on sequences, patterns based on triplets/quads, patterns based on terminals/honors, patterns based on suits, maximum-value hands ( yakuman), lucky circumstances, and special criteria. All yaku can be divided into seven basic categories, depending on the dominant feature. Example hands are given, but often, many other arrangements are possible for each yaku. They are listed here in groups according to the underlying patterns that define the yaku. The following is a list of all the yaku, their names in English and Japanese, their han values, and any special conditions related to them. The combination of the han value and fu value corresponds to a points table. When the han value is 4 or less, fu is also counted. It is based on specific game situations, such as discards or actions taken by other playersįinally, when it comes to points scoring, the total number of han in the hand is counted.It can consistently be formed during a game, although it does not necessarily need to be common.The basic concept of a yaku is that it fits into one of three basic criteria: For scoring purposes, the melded group is considered open, but the overall hand stays closed ( menzenchin 門前清 or menzen 門前). The only time a player can call an opponent's discard and still have their hand remain closed is when they are calling the winning tile. The calling player must display the completed group by placing the tiles face-up on the table. This process can also create melded sequences (e.g. This is called " melding." For example, if a player has in their hand, and an opponent discards a, the first player may call the discard, and thus create a melded triplet. A hand becomes open as soon as the player "calls" a tile discarded by an opponent, in order to complete a group from their own hand. Hands that can be closed or open and retain the same han value.Īll hands start closed.Hands that loses one han if the hand is open ("Eat and decrease", a literal translation of kuisagari, 喰い下がり).Hands that are mandatory to be closed ( menzen-nomi, 門前のみ).Unlike poker, however, multiple yaku may be combined to produce hands of greater value. ![]() They fit certain patterns based on the numbers or types of tiles included, as well as the relative value of the tiles. Yaku are somewhat similar to poker hands. Altogether, a hand's points value increases exponentially with every han. The game also features dora, that allow a hand to add han value, but they do not count as yaku. ![]() Yaku conditions may be combined to produce hands of greater value. It is essential to know the yaku for game strategy, since a player must have a minimum of one yaku in their hand in order to legally win a hand. In Japanese mahjong, yaku ( Japanese: 役) is a condition that determines the value of the player's hand. Conditions that determine the value of the player's hand ![]()
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